trope promotes new Australian writing within Second Life. The first iteration is on conVerge island at the following SLURL.

Trope creatively intervenes in the ways that readers engage with literary texts by creating a virtual environment that is conducive to and assists the experience of reading the poetic text. The physicality of the text itself is key. Poems and short stories are repositioned rather than illustrated in spatialized, audio and visual format/s not possible in “real” life. In the trope landscape, Second Life users can negotiate their own paths through each creative environment and for example, fly into a snowdome, run through a maze in the sky, listen to a poem whispered by a phantom pair of dentures, or stumble upon a line of dominos snaking around the bay. Trope aims to expand writing networks and further develop the virtual literary community.

Collaboration with Cristyn Davies and Elena Knox, 2008/9

Trope is supported by the Literature Board of the Australia Council for the Arts, and the Narrative, Discourse and Pedagogy research node and the School of Communication Arts at the University of Western Sydney. Writing by Kevin Gillam, Keri Glastonbury, Ash Hempsall, Matt Hetherington, Sara Knox, Alicia Sometimes, James Stuart, Louise Wakeling, and Fiona Wright.

trope was selected for the The Electronic Literature Organization’s (ELO) Electronic Literature Collection Volume 2, 2010. You can access a machinima on the Collection site here.